fast play?
it is fun and I would like to see special event or even a tournament which had modified rules to drive a tick tack no set up game
they are a blast to play and more entertaining to watch IMO
I worked with someone creating rules for this style of play...I am not suggesting abandoning the current rules but I challenge you all to try this, it is fun and will help your reflexes and ball pick up skills if nothing else
the base rules in both are the same, here are the changes for the faster style play
8.1.0. 12 second limit per rod
8.1.1. Stopped Balls 2 or 3 rod: Balls can not be stopped for more than 2 seconds without shooting, passing, or putting the ball back into play. The player can restart the clock by putting the ball back into play. In the meantime the overall 12 second per rod time limit continues.
8.1.2. Back and front pins are considered two different shots and therefore two different sets.
8.1.3. Pinned Balls 2 or 3 rod: A Pinned ball is not considered a “Stopped Ball” until the lateral motion of the pinned ball is stopped for more than 1 (one) second – a pinned ball that is not in lateral motion but is rocking in place is considered stopped.
8.1.4. Stopped Balls 5 bar: All 5 bar rules remain the same as standard play except that the ball can not be stopped for more than 2 seconds…see Stopped Balls 2 or 3 rod and Pinned Balls 2 or 3 rod.
8.1.5. Back Into Play: To put the ball back into play means moving the ball from one playing figure to another (pinned or inline) or from one pin set to another.
8.1.6. Penalty: If the ball is stopped for more than 2 seconds or there is an attempt to advance the ball after the 2 seconds, these are the penalties:
8.1.6.1. If the ball is scored, the score does not count and the ball goes to the opponent on their 5 man or 2 man rod (their choice).
8.1.6.2. If the ball does not score, the team on defense has the option of continuing play from the current position, continuing play from the point of infraction, or serving the ball at their 5 man or 2 man rod (their choice).
8.1.6.3. Continued violations may be grounds for a technical foul.
8.1.7. No Spinning as defined in the standard rules of play. {in other words no Rollovers in the fast style play...probably only Tony Spreedman would care anyway}
8.1.7.1. Definition of Spin for fast play: No more than 250 degrees spin or revolution of the figure is allowed before or after advancing the ball. In calculating the 250 degrees, you do not add the degrees spun prior to striking the ball to the degrees spun after striking the ball.
8.1.7.2. A ball which is struck by an illegal spin is replayed as follows. If the ball goes in the goal, then it will not be counted as a point and will be put Back Into Play by the opposing goalie. If the ball does not go in the goal, the opposing team will have the option of continuing play from the current position or putting the ball Back Into Play in their goalie area.
8.1.7.3. Spinning of a rod which does not advance and/or strike the ball, is not an illegal spin.
8.1.7.4. If a player's spinning rod hits the ball backwards into his/her own goal, it will count as a goal for the opposing team. The ball will then be served by the team/player who spun the rod.
8.1.7.5. Spinning of a rod away from the ball (when there is no possession) is not considered an illegal spin, but may be ruled as a distraction.
8.1.7.6. If an unmanned rod is spun by the force of a ball hitting a player figure on the rod, the spin will be considered legal (example: a two-man shot in singles hitting the three-man).