Gene,
I worked with Jonny Lott to develop his rules for Legend (which never happened for him) and he had a style of play he called "Soccer" which was basically Steve's rules ... we went around and around about the length of time the ball could be stopped and if a pinned ball was considered stopped (like it is on the 5 bar in current rules...I won't get into details right now)
anyway, this included 10 seconds per rod...you ought to try this out...3 1/2 seconds is a very long time...we have played these rules before and at first you are a little hyper, especially in singles, but you calm down after some time and there is all kinds of time for executing shots and passes every bit as clean as you see in the game today...its actually quite fun
my only issue is the pinned ball/stopped ball part of the rule...you should try it for a bunch of games and I think you will change your mind...we considered and I tried anywhere from 0 seconds stopped to 3 1/2 and 3 1/2 is almost too much...having had all the conversations I did with Johnny I understand Steve's reasoning but I am not sure I agree but it can always be modifed later if it doesn't work
totally agree with you about the ball off the table rule...Steve has gotten a ton of feedback on this on the other board so we aren't likely to sway him off this point
also agree with you on trying to slow the game down…think how often someone jumps out to a 3 0 lead with the current format and the other team fights their way back in the game, if it was timed to 6 minutes, comebacks after a 3 0 lead I think would be nearly impossible…I think timed foos for arcades is a real good idea but I don’t like it for tournament play the way it is being proposed here…I understand why people want to shorten the game (not Steve’s only reason for doing this and probably not even a main reason but still a result) but I think it should be no less than 3/5 and I can see going higher…when I think of the length of time it takes to play tennis, table tennis, pool, racketball, basketball, baseball, etc I don’t think 3/5 is any too much
I do think we need to move to single elimination but I would make that something like Johnny was proposing which was 2/3 2/3 or 2/3 3/5 or do a single match but make it 7 out of 9 games or 9 out of 11 (a little aside, I think it should be win by two no limit)
here are the WTSA rules
1. ALTERNATIVE GAMES/FORMAT & SPECIALTY EVENTS
1.1. Soccer Style (S-style) Rules of Play: On WTSA there will be two predominant styles of play. One (the more traditional relatively slower style – sometimes referred to as “Texas Style”) is the “T” style (Traditional or Texas style) and the other is “S” for Soccer style featuring a faster soccer style of play. The entire rule book applies to both styles with the following exceptions for S-style play.
1.1.1. Stopped Balls 2 or 3 rod: Balls can not be stopped for more than 2 seconds without shooting, passing, or putting the ball back into play. The player can restart the clock by putting the ball back into play. In the meantime the overall 12 second per rod time limit continues.
1.1.2. Back and front pins are considered two different shots and therefore two different sets.
1.1.3. Pinned Balls 2 or 3 rod: A Pinned ball is not considered a “Stopped Ball” until the lateral motion of the pinned ball is stopped for more than 1 (one) second – a pinned ball that is not in lateral motion but is rocking in place is considered stopped.
1.1.4. Stopped Balls 5 bar: All 5 bar rules remain the same as the “T” style play except that the ball can not be stopped for more than 2 seconds…see Stopped Balls 2 or 3 rod and Pinned Balls 2 or 3 rod.
1.1.5. Back Into Play: To put the ball back into play means moving the ball from one playing figure to another (pinned or inline) or from one pin set to another.
1.1.6. Penalty: If the ball is stopped for more than 2 seconds or there is an attempt to advance the ball after the 2 seconds, these are the penalties:
1.1.6.1. If the ball is scored, the score does not count and the ball goes to the opponent on their 5 man or 2 man rod (their choice).
1.1.6.2. If the ball does not score, the team on defense has the option of continuing play from the current position, continuing play from the point of infraction, or serving the ball at their 5 man or 2 man rod (their choice).
1.1.6.3. Continued violations may be grounds for a technical foul.