Reprinted with the permission of The United States Table Soccer Association;
817-561-0511 and Tornado Table Soccer, Inc. - Fort Worth, Texas; (817) 483-6646.
- To Start a Match
- A coin flip shall precede the start of the match. The team that wins the
flip has the choice of table side or first serve. The team that loses the
flip has the remaining option and must also pay for the first game, with
that expense alternating thereafter.
- Once a team has chosen either the table side or the first serve, they
may not change their decision.
- In the event of the loser's bracket winner beating the winner's bracket
team in the first match, the second match will be started in the same manner
as a regular match with the coin flip, etc.
- The match officially starts once the ball has been put into play. (BUT
violations such as cursing, etc. may be called by the official assigned to
judge the match as soon as he and both teams are present at the table.)
- The Serve
A serve through the serving hole is used to put the ball into play at the
start of the match, after a point is scored, or after a ball leaves the table.
The server may attempt to influence the roll of the ball, but may not allow
any part of either hand to be in the play area once the ball hits the
playfield.
- The play area shall be defined as the area above the playing surface to
the height of the side boards of the cabinet.
- Prior to serving the ball, the server may place either hand in the play
area in order to position the ball. However, no part of either hand may be
in the play area at the moment the ball is released into play.
- If the ball hits the playfield while any part of the server's hand is in
the playing area, the serve shall be considered illegal. This includes any
finger used to push the ball through the serving hole.
- The ball may not be struck by either team following a serve until it has
touched the playfield, at which time the ball is considered to be "in play"
and the time limits start.
- Spinning the ball shall be allowed in order to influence the serve,
however, no point shall be scored by the serving team unless the ball is
struck by one of the serving team's figures.
- The server must not serve the ball until he has the assurance that the
opposing team is ready for play to begin. The server can signify that play
is about to begin by tapping the ball on the side of the table.
- If the server has tapped the ball, and the opposing team is holding
their handles, the opposing team shall be deemed to be ready for play
(unless they have specially stated before the ball hits the playing
surface that they are not ready yet).
- On the first violation of any part of this rule, the ball shall be
re-served by the original server. Subsequent violations, however, shall
result in the ball being put into play by a server of the opposing team.
- If the ball is incorrectly served, but the server has not violated any
part of these rules, the ball is considered in play. In particular, the
player may not reach into the play area to re-serve the ball (see 16).
- Subsequent Serves
Following the first serve of a match, subsequent serves shall be made by
the team last scored upon. First serves in subsequent games of a multi-game
match shall be made by the team which lost the preceding game.
- If the ball is served by the wrong team, and the violation is discovered
before the ball is scored, play shall be stopped and the ball shall be
re-served by the proper team. Once the ball is scored, no protests shall be
allowed, and play shall continue as if no infraction had been committed.
- If a team receives the serve because the opposing team is being
penalized for a rules infraction, and if, after the ball is served, it goes
dead or leaves the table and must be re-served, it shall be re- served by
the team who originally served it prior to the infraction.
- Ball in Play
Once a ball is put into play by the server (see 2), it shall remain in play
until the ball is hit off the table, a dead ball is declared, time out is
called, or a point is scored.
- Ball Off the Table
If the ball should leave the playing area and strike the scoring marker,
ash trays, top of the side rails, cabinet ends, or any object that is not a
part of the table, the ball shall be declared off the table. The ball should
be put back into play with a serve by the team which originally served that
ball.
- A ball entering the serving cup and then returning to the playfield is
still considered "in play."
- Dead Ball
A ball shall be declared a dead ball when it has completely stopped its
motion and is not within reach of any player figure.
- If the ball is declared dead between the goal and two-man rods, it shall
be put back into play by placing the ball in the corner nearest the spot of
the dead ball and releasing it into play from rest.
- The goalie must have the assurance that the opposing team is ready for
play to continue before putting the ball back into play in this manner
(see 2.6). Furthermore, the goalie must then move the ball from one player
figure to another one and then stop the ball for a full second before the
motion of a shot or pass may begin.
- The time limits begin one second after the ball touches the second
man.
- If the ball is declared dead anywhere between the two-man rods, it shall
be put back into play with a serve by the team that originally served that
ball.
- A ball that is spinning in place is not considered to be a dead ball.
- A ball that is intentionally made dead in order to advance the ball or
reset the time limits shall be given to the opposing team for a re-serve
(example: the two-man placing the ball just out of reach in order to
re-serve the ball).
- The penalty for illegally putting the ball back into play (as in 6.1) is
the opponent's choice of either continuing play from the current position or
re-serving the ball. This includes the cases where a player either loses the
ball or scores on himself before the ball has been put back into play.
- Time Out
Each team is allowed two time outs per game during which the players may
leave the table. Such time outs shall not exceed 30 seconds. If the ball is in
play, time out may be called only by the team in possession of the ball, and
then only if the ball is completely stopped. If the ball is not in play,
either team may call time out.
Rules Clarification August 1996
When calling a time
out while the ball was in play, a team is allowed to take a second time out
(providing they have one left) as long as they do not begin to put the ball
back into play (by moving the ball). During an official time out, a team may
not request a time out unless they would have otherwise been allowed to do so
had the official time out not been called.
- Either team may take the full 30 seconds, even if the team that called
the time out does not wish to take the full allotment.
- Either team may switch positions during a time out (see 12).
- A time out called between games shall apply to the following game to be
played in counting time outs per game.
- A player who removes both hands from the handles and turns completely
away from the table while the ball is in play shall be considered to have
requested a time out.
- A player can take his hands from the handles to wipe them off before a
shot, as long as it doesn't take more than two or three seconds. However
the time limits continue to run while the player wipes his hands. The team
on defense should not relax if the opponent takes his hand(s) off the rod
(see 18.4).
- Either team member may call time out when either he or his partner has
the ball. The time out starts the moment the time out is called.
- If the team with the ball attempts a shot or pass immediately after
requesting a time out, the play shall not count, and the team shall be
charged with a distraction (see 18.2) rather than a time out.
- If the team in possession of the ball calls a time out while the ball is
in play and moving, that team shall lose possession, and the ball shall be
served by the opposing forward. If the team not in possession of the ball
calls a time out when the ball is in play, that team shall be charged with a
distraction (see 18.2).
- If a team is not ready to play at the end of the 30 second period, that
team shall be charged with another time out.
- A team calling and/or charged with more than two time outs per game
shall be charged with an automatic technical foul. The technical foul shall
be shot before the 30 second period is granted.
- A team charged with a time out shall always be given the full 30
second period, even if they have previously taken two time outs, and
either team may switch positions during this time.
- Once a player begins to put the ball back into play following a time out
(by moving the ball), a time out may not be called again until the ball has
left the current rod of possession.
- Penalty for violation of this rule (7.9) is loss of possession, and
the ball shall be served by the opposing forward. The team shall not be
charged with a time out.
- During a time out a player may reach into the play area to spray the
rods, wipe the playfield, etc. The ball may be picked up by hand, as long as
it is returned to its original position before play is continued.
- During a time out the player may not move the ball from man to man
without the permission of the official, as this can be considered practice
(see 19). Penalty for violation of this rule (7.11) is loss of possession
and the ball shall be served by the opposing forward. If the official
present feels that it would be impossible to be sure of accurately replacing
the ball to the exact position it occupied at the time of a time out, they
may deny a request to pick up the ball (example: a ball precariously perched
on the edge of the goal).
- Resuming Play After Time Out
Following a time out, the ball shall be put back into play by the player
who had possession when the time out was called.
- If the ball was in play when the time out was called, the player [B must
have the assurance that the opposing team is ready before moving the ball.
The player must then move the ball from one player figure to another one and
then stop the ball for a full second before the motion of a shot or pass may
begin.
- The time limit begins one second after the ball touches the second
man.
- If the ball was not in play when the time out was called, the ball shall
be put back into play with a serve by the team that originally served that
ball.
- The penalty for illegally putting the ball back into play is the
opponent's choice of either continuing play from the current position or
re-serving the ball. This includes the case of a player losing the ball
before touching two men.
- Official Time out
An official time out does not count towards the two time outs allowed per
team per game. After an official time out, the ball is put back into play as
though a regular time out were called.
- If an official is not present at the start of the match, and a dispute
arises during play, either team may request an official. Such a request can
be made at any point during the match that the ball is stopped or dead.
- The first request for an official is considered an official time out.
The cost for the official will be split between the two teams.
- If the defensive team makes a request for an official while the ball
is in play and stopped, and the offensive team simultaneously attempts a
pass or shot, the request for a time out will be treated as a distraction
by the defensive team. Likewise, a request for an official while the ball
is in motion will also be considered a distraction.
- Any team subsequently requesting an official will automatically be
charged with a time out. Such a request may only be made during a dead ball.
The penalty for requesting another official while the ball is in play is a
technical foul.
- The Head Official will decide whether the request for a new official
will be granted. If the request is granted, the team requesting the
official must pay the full cost of the new official. The two officials
will then judge the match. An official may be replaced only at the
discretion of the Head Official.
- If there are already two officials present, any request for a new
official will be denied, and the team will be charged with a technical
foul.
- A team may not switch positions during an official time out, unless they
are otherwise entitled to do so (see 12).
- Table Maintenance - Any necessary table maintenance, such as changing
balls, tightening the men, etc., must be requested before the start of the
match. The only time that a player may call a table maintenance time out
during a match would be in the case of a sudden alteration to the table,
such as a broken man, broken screw, crumbling bumper, bent rod, etc.
- If a player figure is broken while in contact with the ball, an
official time out will be declared while the rod is fixed. Play will
resume on the rod where the player figure broke.
- If the table lighting fails, play shall immediately stop at that point
(as though an official time out were called).
- Routine maintenance, such as spraying the rods, etc., should only be
done during time outs and between games.
- Foreign objects on field of play - if an object should fall on the
playfield, play shall immediately stop at that point. There should be
nothing on the ends of the table that could fall onto the playfield.
- Medical time out - a player or team may request a medical time out. This
request must be approved by the Tournament Director, the Head Official, and
a member of the officiating staff. They will determine the length of the
medical time out, up to a maximum or 60 minutes. A player who is physically
unable to continue playing after that time must forfeit the match.
- If the request for a medical time out is denied, the player will be
charged with a time out. The player may also be penalized for delay of
game (see 24), at the discretion of the official.
- Medical time outs will typically be granted only for accidental or
unexpected injuries incurred during the course of play.
- Point Scored
A ball entering the goal shall count as a point, as long as it was legally
scored. A ball which enters the goal but returns to the playing surface and/or
leaves the table still counts as a goal.
- If a point is not counted on the scoring markers and both teams agree
that it was previously scored and inadvertently not marked up, the point
shall count. If both teams do not agree that a point was scored and not
marked up, after another ball is scored, that point shall not be counted.
- If there is a controversy over whether or not the ball entered the goal,
an official should be called.
- Any team intentionally marking up a point not scored shall not get
credit for the point illegally marked up and shall be charged with a
technical foul. Further violations of this rule will be grounds for
forfeiture of game or match (to be determined by the Head Official).
- Table Sides
At the end of each game, teams must switch sides of the table before play
of the next game can begin. A maximum of 60 seconds is allowed between games.
- Either team can request the full 60 seconds. If both teams acknowledge
that they are ready to resume play before the full time is used, play shall
continue and the remainder of that 60 seconds is then forfeited.
- If a team, is not ready to play at the end of the 60 second period, that
team shall be charged with delay of game.
- Change of Positions
In any doubles event, each player may play only the two rods normally
designated for his position. Once the ball is put into play, the players must
play the same position until a point is scored, a team requests a time out, or
a technical is called.
- Either team may switch positions during a time out, between points,
between games, or before and/or after a technical foul shot.
- Once a team has switched positions, they may not switch back until after
the ball has been put back into play or another time out has been called.
- A team is considered to have switched positions once both players are
in their respective places facing the table.
- Illegally switching positions while the ball is in play will be judged a
distraction.
- In any doubles event any player placing their hand on any rod normally
designated as one played by their partner while the ball is in play shall
be judged as a distraction violations.
- Spinning the Rods
Spinning of the rods is illegal. Spinning is defined as the rotation of any
soccer figure more than 360 degrees before or after striking the ball. In
calculating the 360 degrees, you do not add the degrees spun prior to striking
the ball to the degrees spun after striking the ball.
- A ball which is advanced by an illegal spin is replayed as
follows:
If the ball goes in the goal, then it will not be counted as a
point and will be put back into play by the goalie as if the ball had been
declared a dead ball between the goal and the nearest two-man rod.
If the ball does not go in the goal, the opposing team will have the option
of continuing play from the current position or re-serving the ball.
- Spinning of a rod which does not advance and/or strike the ball does not
constitute an illegal spin. If a player's spinning rod hits the ball
backwards into his own goal, it will count as a goal for the opposing team.
Spinning of a rod away from the ball (when there is no possession) is not
considered an illegal spin, but may be ruled as a distraction.
Rules Clarification August 1996
A ball is
considered to have advanced once it is out of reach of the playing figures
on that rod whether it went forward or backwards. In the case of the goalie
area, a ball is considered advanced once out of reach of the two bar and
beyond the goalie area.
- If an ungrasped rod is spun by the force of a ball hitting a player
figure on the rod, the spin will be considered legal (example: a two-man
shot in singles hitting the three-man).
- Jarring
Any jarring, sliding, or lifting of the table shall be illegal. Whether or
not the table jarring is done intentionally is of no consequence. This call
must be made by an official. It is not necessary for a player to lose the ball
for jarring to be called on his opponent.
- The penalty for violation of this rule:
First offense - the opposing
team has the option of continuing play from the current position, continuing
play from the point of infraction, or re-serving the ball. If an illegal jar
causes the player to lose possession of the ball from a rod, play may be
continued from that rod.
Subsequent violations - Technical foul. After the technical shot the non
offending team continues to have the options listed under First Offense
(14.1).
- Touching or coming into contact with your opponent's rods in any way
shall be penalized exactly like jarring, sliding, or lifting.
- Jarring of the table may be called even if the ball is not in play. In
particular, slamming the rod after the shot may be considered jarring.
- Reset
If a player has the ball stopped and set up to shoot or pass, and the ball
is unintentionally moved due to jarring by the opponent, the official present
will call "reset" and he will reset all time limits. The player with the ball
has the option of setting the ball up again, or ignoring the reset call and
playing the ball where it is.
- Any movement of the ball, no matter how slight, may be considered
grounds for a reset (example: a ball rocking in place).
- A reset is not considered a distraction, and the player with the ball
may shoot immediately. The defensive team should not, therefore, relax or
look at the official upon hearing the word "reset," but rather should stay
on defense.
- A reset call does not count as jarring infraction, however, repeated
offenses may be grounds for the official present to call a technical foul on
the defensive player causing the reset.
- A reset violation behind the ball shall not be considered a reset
violation. It shall be considered a jarring violation. (Example: if the
opposing forward is judged to have reset his opponent when the opponent
has the ball on the 3 rod.)
- An intentional reset by the team in possession of the ball for the
purposes of attempting to get a reset call from the official shall not be
allowed. The team judged to be in violation of this rule shall lose
possession of the ball, the ball to be reserved by the other team. (This
is not counted as a reset.)
- A team is allowed one reset call per game. After that, a team causing
two resets during the same point will be charged with a technical foul.
- If a technical foul is called for excessive resets, the next reset
call shall not result in a technical foul.
- Resets are charged per-team and not per-player.
- If the defender intentionally jars the table, this will not be
considered a reset, and jarring will be called immediately.
- Reaching Into the Playing Area
It is illegal for a player to reach into the play area while the ball is in
play without first having permission from the opposing team, whether he
touches the ball or not. However, whenever the opposing team grants a player
permission to reach into the playing area, it is legal for the player to do
so.
- A spinning ball is considered "in-play," even if it is not in reach of a
player figure. It is illegal to reach into playing area to stop a spinning
ball, even if done for an opponent.
- A ball which becomes airborne over the table is still in play until it
has hit something not a part of the playing area. Do not catch a flying ball
over the table.
- A ball which has gone dead is considered out of play. The ball may be
freely touched once permission has been granted by the official, or if no
official is present, by the opposing team.
- There is no penalty for touching the ball after it is dead, regardless
of whether or not permission was given to touch the ball.
- A player may wipe shot marks off any part of the table while the ball is
not in play. He does not need to ask permission of the opposing team.
- The penalty for violation of this rule is as follows:
- If the player has possession of the ball, and the ball is stopped -
loss of possession to the opposing team.
- If the ball is moving in the player's goal area behind the two-man rod
- a point is scored for the opposing team, and the ball is re-served as if
it had gone in the goal.
- Any other case - technical foul.
- Alterations to the Table
- Playing area - no changes can be made that would affect the interior
playing characteristics of the table by any player. This includes changes to
the men, playing surface, bumpers, etc.
- A player cannot wipe sweat or spit or any foreign substance on his
hand before wiping ball marks off the table.
- Wiping rosin on the table is illegal.
- Any player using a substance on their hands to improve their grip, for
example, must make sure that this substance does not get on the ball. If
this does occur, and the substance is judged to affect the play of the
ball (Example: a ball coated with rosin) that ball and any others in the
table similarly affected shall be cleaned immediately and the team judged
to have caussed this to occur shall be penalied for delay of game and
warned that if this occurs again during the match they will be prohibited
from using the substance.
- Handles - in regard to the use of substances to improve grip, if a
player uses a substance that, upon switching tables sides, has left a
deposit on the handles, he must immediately clean the handles.
- If the time necessary to remove the substance exceeds 60 seconds, the
player will be penalized for delay of game, and the player will be
prohibited from using the substance again.
- A player may not place a tube or handle on the table exterior that
inhibits the motion of the rods (example: for limiting the motion of the
goalie rod).
- A player may not switch the handles on the exterior of the tables.
- A request to change balls before the start of the match must be approved
by the official present or the Tournament Director. The request will be
granted only if the playing characteristics of the existing balls are
significantly different from the standard.
- New ball - a player may not ask for a new ball while the ball is in
play. During a dead ball, however, a player may request a new ball from
the rack inside the table. Such a request will generally be granted,
unless the official present judges that such a request is made simply for
the purpose of stalling play.
- A player requesting a new ball while the ball is in play shall be
charged with a time out, unless the official present judges the ball to be
unplayable, in which case no time out will be charged.
- Unless otherwise specified, penalty for violation of any part of this
rule may be grounds for a technical foul.
- Distractions
Any movement or sound made away from the rod where the ball is in play may
be judged as a distraction. No point made as a result of a distraction will
count. If a player believes he is being distracted, it is his responsibility
to call for an official.
- Banging the five-man rod or any rod prior to, during, or after a shot is
considered a distraction. Moving the five man slightly after the shot has
started is not considered a distraction, however.
- Talking between teammates while the ball is in play may be judged a
distraction.
- It is not considered a distraction, when passing, to move the catching
rod as part of a fake. Excessive motion, however, is grounds for a
distraction.
- It is considered a distraction, after setting up a shot, to remove a
hand from the handle and then shoot the ball. The ball may only be shot
after both hands are on the handles for a full second.
Rules
Clarification August 1996
The problem with this rule is the
wording which will be corrected on the next revision of the rules. The
intent of the rule is to avoid having a player remove their hands from the
handles IN A DISTRACTING MANNER and then shooting as soon as they place
their hand back on the handle. The word "grasped" was used in the last
sentence of this rule. In the case of the "Roll-Over" shot, the rod will be
considered to be grasped when on the wrist of the shooter. In an attempt to
stay consistent with the way we have been ruling in the cases where a
roll-over shooter shoots as soon as he slides his wrist on the handle, this
will be legal as long as it is not done in a distracting manner. The way
this is ruled will be looked at by the officiating committee and possibly
changed after the World Championships. The one second on the handle does not
apply in singles except in the case of a set shot on the forward three row.
The European style roll-over straight: This is shot by making the play
figure spin around while rolling the handle from your palm to you
fingertips. It is most common with the European style front pin and a
straight option on a pull shot. This is a legal shot.
- Penalty for distraction - if a shot is scored as a result of a
distraction by the offensive team, the point will not count and the opposing
team will re-serve the ball. In all other cases, the opposing team has the
option of continuing play from the current position, continuing play from
the point of infraction, or re-serving the ball. Subsequent violations may
be grounds for a technical foul.
Rules Clarification August 1996
This does not
mean that the second infraction should be a technical foul. After the first
infraction, the offending team will, at minimum, have to give up the drop to
the other team. A technical SHOULD be called when an official feels
that the team is flagrantly distracting their opponent. A technical should
also be called in the case of repeated distractions when the team being
distracted has the ball on the three row (in which case a drop would be of
no benefit to the team being distracted.) In the case where play was in no
way affected (loss of possession or being distracted while shooting or
passing) the first infraction will be a warning.
- Practice
Once a match has begun, no player may practice either his serve or shot on
either the table being played or on any other table. This rule applies during
time outs and between games.
- Practice is defined as either moving the ball (by contacting it with a
player figure) or practicing the serve.
- Illegal Practice is a judgement call by th official present at the
table. Inadvertent movement of th ball does not necessarily constitute
Practice.
- Penalty for this infraction is a technical foul, except in the case of
putting the ball back into play following a time out (see 7.11).
- Language
Unsportsmanlike comments made directly or indirectly by a player are not
allowed. Violations of this rule may be grounds for a technical foul.
- Calling the attention of the opposing team away from the game is not
allowed (see 18). Any shouts or sounds made during a match, even if of an
enthusiastic nature, may be grounds for a technical foul.
- Cursing by a player shall not be allowed. Continued cursing by a player
may be cause for forfeiture of games and/or expulsion from the tournament
site.
- The use of a spotter in the audience shall not be allowed. Furthermore,
a member of the audience is not allowed to influence a match by distracting
a player or official. Violation of this rule may be grounds for expulsion of
the person from the tournament site.
- Coaching will be allowed, but only duriBng time outs.
- Passing
- A pinned ball on the 5 man cannot be directly advanced to the 3 man rod
of the same team. It must touch at least two player figures as it is put
into the motion of a pass (Except an accidental stub or squib pass SEE
21.1c). A pinned ball is on that is pinned to the wall or playfield.
- A ball whose motion has clearly stopped may be legally passed if this
pass if immediate. Any hesitation befor the pass and the pass shall be
declared illegal. Once a ball has clearly stopped and is not immediately
passed it must then touch at least two player figures before it can be
legally passed.f
- Changing the lateral speed or direction of the ball from the front or
back of the man prior to passing the ball is considered to be an
adjustment and is illegal. Changing the speed or direction of the ball
from the side of the man is legal.
- An accidental stub or squib pass is legal. However, if a ball is
stubbed or squibbed by a player figure, released, and then passed by that
player figure before striking another player figure on that same rod, it
is illegal.
- A pinned or stopped ball may be shot on goal, to be considered a shot,
the ball must either go into the goal, be blocked by the opposing goalie's
men, or hit the back wall. If the atte[Bmpted shot is blocked by the
opposing five-man rod and then caught by the shooter's three-man, It shall
be declared an illegal pass.
- If a pinned or stopped ball from the five-man is shot on goal, and the
ball hits the shooter's three-man row, then the shot would be legal,
provided the ball was not caught by the three-man.
- A caught ball is defined as a ball that is in the possession of a rod
long enough for a controlled pass or shot to be attempted (examples:
pick-up and quick shots).
- Before attempting a pass from the five-man rod, the player cannot make
the ball strike the side wall of the table more than twice. It makes no
difference which wall the ball touches - a total of two times is all that is
allowed. If the ball goes to the wall a third time, it must be advanced in
the motion of a pass or shot.
- Defensive trap - if an opponent's pass or shot is stopped by trapping
it against the side wall, that does not count as one of the two times
allowed to touch the wall by the player who made the trap and is now in
possession of the ball on his five-man rod.
- Once the ball has touched the wall, it will not be counted as hitting
the wall again until the ball has rolled off the side strip (if present on
the table).
- Passing from the two-man and goalie rods - rule 21.1 also applies to a
pass from the two-man or goalie rod to the same team's five-man rod.
However, once a ball is forwarded from either the two-man or the goalie
rods, if it should strike an opposing team's player figures, that ball is no
longer considered a pass but a live ball that may be legally caught by any
player.
- Rule 21.2a also applies here for a stopped shot from the two- man
touched by the five-man.
- It is legal to have just one hand on the rods when playing defensive
(example: right hand on defensive five-man). It is also legal to use two
hands to move a rod (example: defensive five-man).
- Penalty for an illegal pass - if a team violates the above rule of
passing, the opposing team has the option of continuing play from the
current position or re-serving the ball.
- Time of Possession
- Enforcement of the time of possession rule shall be made only by an
authorized tournament official.
- Possession of the ball at any one rod shall be limited to 15 seconds,
except the five-man rod which has a ten second limit, by the end of which
time period the player in possession must advance the ball to or past at
least one rod of the opposing team.
- A spinning ball that is within reach of a player figure shall be
considered to be in that rod's possession and all time limits shall
continue. Players must make an honest effort to gain possession of a
spinning ball that is within reach, however, if the spinning ball is not
within reach, the time limits are not in effect.
Rules
Clarification August 1996
In the case of this happening in the
goalie area, time will be suspended while the ball is not in reach. The
official will add the amount of the suspended time at the end of the 15
seconds allowed.
- Penalty - penalty for three-man delay is loss of possession to the
opposing goalie. The goalie shall put the ball back into play as if it had
been declared a dead ball. Penalty for delay at any other rod is loss of
possession to the opposing forward for serve.
- Match Time Limit
Best of five matches shall be limited to one hour of play from the time the
match is started. Best of three matches shall be limited to 35 minutes from
the time the match is started.
- If the specified time limit expires before the match has been completed,
an official will announce to the players that a ten minute overtime period
will begin at that time. If the overtime period ends before the match has
been completed, the winner of the match shall be the player or team which
has won the most games, or if the teams have an equal number of games, it
shall be the team that has scored the most points in the game in progress,
after the ball in play at this time that the overtime period expires has
been scored. If the teams have won an equal number of games and scored an
equal number of points after this ball has been scored, one more ball shall
be played to determine the winner of the match.
- Time outs called within the regular time limit of a match shall be
counted against the total amount of time left to play. However, time outs do
not count against the ten minutes in the overtime period (a time out would
then stop the clock).
- Official time outs do not count against the total amount of time left to
play.
- Enforcement of this rule is the responsibility or the Tour nt Director.
- Delay of Game
Play shall be continuous, except during time outs. A delay of game penalty
may only be called by an official.
Rules Clarification August 1996
Continuous play
defined: Between balls, a player shall be allowed to wipe their brow, dry
their hands, adjust their grip, change their stance, or any other activity
they deem necessary to prepare themselves for the play of the next ball,
providing the combination of ALL such activities takes less than 5
seconds.
- After a delay of game infraction play shall resume in at most 10
seconds. At the end of 10 seconds another delay of game call should be made.
- Taking too much time to serve the ball or to put the ball back into play
may be grounds for delay of game.
- The first infraction of this rule is a warning. Subsequent infractions
will result in the player being charged with a time out. Example: Player
charged with delay of game. If still not ready to resume play after 10
seconds - time out charged. If after the time out still not ready, another
10 seconds- second time out charged (Technical - SEE 7.8).
- Forfeiture
Once a match has been called, both teams should report immediately to the
designated table. If a team has not reported to the table within three
minutes, they should be recalled. A team, upon being recalled, must report
immediately to the table in order to stop the forfeiture process.
- A recall is made every three minutes. Penalty for second and subsequent
recalls is forfeiture of a game.
- If a team has forfeited any games due to recalls, they get the choice of
side or serve once play begins.
- Enforcement of this rule is the responsibility of the Tournament
Director.
- Technical Fouls
If, in the judgment of an authorized tournament official, either team
competing in a match is at any time in flagrant or intentional violation of
these rules of play, a technical foul may be called on the offending team.
- When a technical foul is called, play shall stop and the ball awarded to
the opponents of the offending team at its three-man rod. One shot will be
taken after which play shall stop. If it scores or not, the ball shall be
put back into play at the spot it was when the technical was called. If the
ball was in motion, it will be put back into play as if it had been declared
dead at that spot. (Except as provided in 14.1).
- A player is considered to have taken a technical foul shot once ball
has left the three-man rod. A player is considered to have been blocked
the shot once the ball has either stopped in or left the defender's area.
- Only the shooter and defender should be at the table during the
technical foul shot.
- On a technical foul shot, the ball must be put into play before shooting
(see 8.1). Furthermore, all rules, including time limits and resets, still
apply.
- A team may switch positions before and/or after the technical foul
shot without being charged with a time out (see 12).
- Time outs may be called during a technical shot, as long as they would
otherwise be legal (see 7).
- A point scored on an illegal technical shot shall not be allowed, and
play shall resume at the spot the technical was called.
- If a technical foul shot ends the game, the opposing team gets the first
serve of the next game.
- Further violations of a flagrant or intentional nature shall carry
additional technical fouls. A third technical foul in any one game shall
result in an automatic forfeiture of the game. Also, the official may
announce at any time after the first technical foul is called on a team that
further violation by that team shall be cause for forfeiture of the game or
match.
- Rules Decisions and Appeals
If a controversy involves a question of judgement, and the official is
present at the time the events in question transpired, his decision is final
and no appeal may be made. If the controversy involved an interpretation of
the rules, or the official was not present at the time the events in question
transpired, the official shall make the most equitable decision possible under
the circumstances. Decisions of this nature may be appealed, but it must be
done immediately in the manner prescribed below.
- In order to appeal a rule interpretation, a player must file that appeal
with the official before the ball being played at the time of the
controversy is put back into play. An appeal concerning the loss of a match
must be filed before the team that won has begun its next match.
- All rule appeals shall be considered by the Head Official and (if
present) at least two members of the officiating staff. All decisions on
appeals are final.
- A team making an unsuccessful rules appeal of an obvious nature, or a
team that questions a judgment call, will be charged with a time out. In
addition, the team may also be penalized for delay of game, at the
discretion of the official.
- Arguing with a Certified official during a match will not be allowed.
Violation of this rule will be grounds for a delay of game penalty and/or a
violation of the code of ethics.
- Code of Ethics
Any action of an unsportsmanlike or unethical nature during tournament
play, in the tournament room, or on the grounds of the host facility, will be
considered a violation of the Code of Ethics.
- Penalty - the penalty for breaking the Code or Ethics may be forfeiture
of a game or match, expulsion from the tournament, and/or a fine. Whether or
not the Code of Ethics has been broken, and what is the appropriate penalty
for the infraction will be determined by the Disciplinary Committee of the
USTSA.
- Tournament Director
- The administration of tournament play shall be the responsibility of the
Tournament Director. This includes making the draws, scheduling the events,
timing matches, etc. The decision of the Tournament Director in such matters
is final.
- All matters pertaining to rules of play (appointing officials, handling
appeals, etc.) shall be the responsibility of the Head Official. The
Tournament Director is responsible for appointing the Head Official.
Goalie War is a singles specialty event where the three and five-man rods are
lifted up, and the defenders play against each other.
In order to shoot the ball and score a point, a player must have possession
of the ball. If the ball is in a player's defensive area, that player has
possession of the ball. However, if the ball is in the center of the table, the
player who last had the ball in his defensive area loses possession of the ball
to the other player.
There is a ten second possession limit in the defensive area. In addition,
once the ball is stopped or pinned for more than three seconds, three ball must
be moved to another man before a shot is attempted.
Four on Four is a specialty event where there are four players on a side,
with each player holding a single rod.
Two-Ball Rollerball is a specialty event played with two balls served at the
beginning of a point.
Forward Shootout a singles specialty event where the players alternately
shoot technical foul shots on each other.